Invasion of the Blobs & dev toolkit in the works
Hey, A few weeks ago I entered the Ludum Dare game development contest and whipped together a fun game about defending off invading blobs using a spray can. I spent another week getting it polished up...
View ArticleThe Galcon Office 2011 Edition
So, hey, we recently (3 months ago) moved to “the goat ranch” and I finally got around to decorating my office. Since moving in, I’ve released one game and I’ve got three (or so) in the works. So a lot...
View Articletinypy2 musings
So, my mind has been poking away at the idea of making a “tinypy2″ that would be a bit less like python, so probably even more confusing for end users. Being only one sentence into my proposal here,...
View ArticleFrom 0 to iCade in 3 hours 16 minutes
Hey, 1. The Arrival and Assembly (30 min) So my iCade arrived at 2:58pm today. It took me 30 minutes to unbox the parts and put the whole thing together with a hex-screwdriver. The completed item looks...
View ArticleTough decisions, interesting beginnings
So, if you’ve been following this blog for a while (like a year) you might recall last year’s “October Challenge” game called “Stealth Target” that I attempted to release as a paid beta game, which I...
View ArticleHow to create and play IVF / VP8 / WebM / libvpx video in OpenGL
Disclaimer: this tutorial covers how to render IVF / VP8 / libvpx video in an OpenGL libSDL / SDL window. IVF video only includes video, not audio. For game developers, it’s trivial to play audio via...
View ArticleDynamite Jack: Component Object model
I’m gonna dig into some of the tech behind Dynamite Jack, so hold onto your seats. So, a lot of devs are into Component Object game design. That article is by a friend of mine who goes into a good...
View ArticleGetting ENet to work with Marmalade
Through a bit of Googling and whatnot, I got in touch with Joe Delgado who was able to provide a patch to fix ENet to work with Marmalade. These are modifications to unix.c. When I am making a...
View ArticleSDL2 Tips, Tricks, and Workarounds
It only took me about 3 days to get my framework working with all my targets: Windows, Mac, Linux, iOS and Android. I took an extra day to write my own simple mixer for WAV and OGG audio. And there...
View ArticleTurkey Tomahawk Turbo
I’m pleased to announce Turkey Tomahawk Turbo! I made it for the Charity Game Jam this year! So check it out Windows or Mac or Linux! Have fun! -Phil
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